Like the other Dark Pictures games, The Devil In Me is entirely self-contained, and you don’t need to play (or have liked) the previous games to appreciate this one. Each decision you make can have rippling effects on how the story plays out, leading to multiple potential outcomes. You play as a group of characters and must make decisions to navigate them through the story (hopefully alive) to the credits. Like the previous games, The Devil In Me is an interactive drama like Until Dawn and The Quarry. That’s not to say it’s bad – it’s heads and shoulders above Little Hope and better than The Quarry despite it’s significantly smaller scale – it’s just lacking any surprises. That is to say, it’s exactly what it presents itself as, and as a result never quite feels like it capitalises on its fantastic premise. The Devil In Me, then, is the ultimate subversion. So far, all of the games have taken some great horror concepts and flipped them on their head, subverting most, if not all, your expectations. Little Hope was my least favourite, and last year’s House of Ashes was easily my favourite. Another year, another Dark Pictures game.
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